Recent Press Releases

Jan 2, 2009 : PayByCash Card™ Revolutionizes Alternate Payment Process For Web Merchants

Nov 5, 2008 : Ultimate Game Card™ Now In Canadian Stores

Oct 16, 2008 : Decrease Payment Fraud and Convert High-Risk Customers with Paxguard™

Sep 17, 2008 : PayByCash® Named One of the Fastest Growing Companies by Inc. Magazine

Sep 17, 2008 : PayByCash® Partners with Mobillcash to Provide International Mobile Phone Payment Solution for Multiplayer Game and Virtual Worlds

Sep 17, 2008 : PayByCash's Ultimate Game Card™ Now Available Online for Resale Worldwide

Aug 7, 2008 : The Ultimate Game Card™ Now Available in All 7-Eleven® Stores in the USA

July 16, 2008 : PLAYSPAN™ Acquires PayByCash®

July 8, 2008 : PayByCash Expands Direct Debit Payment Option to Europe

May 27, 2008 : Claim Your Age of Conan® Adventure Using the Coin of Your Realm

Apr 9, 2008 : YNK Interactive teams up with PayByCash’s Ultimate Game Card™

Feb 25, 2008 : PayByCash® Adds PaymentOne® PhoneBill™ To Its Suite of Over 60 Alternate Payment Options for E-Commerce Merchants and Their Customers

Feb 5, 2008 : Webmaster Radio Interview with PayByCash® CEO Kevin Higgins

Jan 21, 2008 : PayByCash® First Western Company to Process and Accept Yandex Money E-Wallet

Jan 15, 2008 : Cookie Jar™ Expands Magi-Nation™ Payment Options with PayByCash® Pre-Paid Game Cards

Oct 8, 2007 : PayByCash® Accepts MOL International’s ePoints

Aug 23, 2007 : Internet Payment Solutions’ Three-Year Sales Growth of 351% Ranked the 49th Fastest Growing Financial Services Firm on the 2007 Inc. 5,000 List

Jun, 2007: PayByCash Accepts cashU Internet Payment Cards

Jan, 2007: Acclaim Games Extends PayByCash Payment Options To Four New Games

Dec, 2006: PayByCash and TeleGlobal Roll Out SNAP Card Payments For UK Shoppers Online

Dec, 2006: PayByCash Is Now Offering Real-Time Bank Transfers For German, Belgian, and Austrian Customers

Sep, 2006: PayByCash Adds More Payment Options for Eastern European Customers

Aug, 2006: PayByCash Integrates with Google Checkout

Aug, 2006: PayByCash Adds Chinese Debit Card Acceptance

May, 2006: Skype Offers Alternative Payment Options with PayByCash

Jan, 2006: Todito Card and PayByCash Finalize Deal

Nov, 2005: Sony Online Entertainment Offering PayByCash Payment Options for EverQuest, EverQuest II, and Planetside

Oct, 2005: Guangzhou Icarus Network Technologies Co., Ltd and Internet Payment Solutions Team Up

April, 2005: Orchid Media International, LLC Chooses Internet Payment Solutions to Handle Credit Card and Alternative Payment Options

April, 2005: PayByCash Begins Acceptance of Paysafecard® for Customers in Austria and Germany

March, 2005: Players in TerraWorld Online Can Now Pay via PayByCash

March, 2005: PayByCash Now Processing Payments for Softnyx' "Gunbound" Game

January, 2005: REAKKTOR Now Offering PayByCash for Neocron 2

 

PayByCash's Ultimate Game Card™ Now Available Online for Resale Worldwide

Charlottesville, VA (September 17, 2008) - Ultimate Game Card™, the stored value card by PayByCash®, is easily the most versatile game card on the market. Supporting more than 200 multiplayer games and virtual worlds, it is available in more than 16,000 retail stores in the U.S. With Ultimate Game Card’s ever growing popularity, PayByCash has launched an online version of the card available to resellers worldwide.

"The acceptance of Ultimate Game Card has been swift, with sales doubling every month over the last few months," said PayByCash president, Kevin Higgins. "Multiplayer games and virtual worlds are international and there is a strong demand for a global version of Ultimate Game Card. We are now pleased to offer Ultimate Game Card to resellers worldwide. Selling the Ultimate Game Card is an immediate way for virtually any business to generate revenues and bring new customers into a physical store location."

Prepaid cards have become one of the most popular payment methods for multiplayer online games and now businesses and entrepreneurs can purchase game codes in bulk and choose between instant delivery of digital codes or rapid delivery of physical Ultimate Game Cards. They can then sell the cards to customers or others they know who want a convenient means to pay for premium content online.

These codes are redeemable in all of PayByCash's supported games. The majority of online game publishers in the Western Hemisphere accept payments via PayByCash. This is an ideal product for Internet cafes and game centers; it's also a great product for new entrepreneurs, who can sell them anywhere that gamers hang out. When the reseller delivers an Ultimate Game Card code to their customer, the customer redeems the code on the website of their favorite game or on the PayByCash point of purchase page. For more information go to the Ultimate Game Card website (http://www.ultimategamecard.com).

About the Ultimate Game Card and PayByCash:

Ultimate Game Card can be used for more than 200 multiplayer games and virtual worlds through PayByCash. It is available in more than 16,000 stores in the US as a pre-paid card in $10 and $20 increments and will soon be in Canadian stores. PayByCash's Ultimate Game Card is also available to resellers worldwide in increments of $10, $15 and $20 USD at www.ultimategamecard.com.

PayByCash (subsidiary of PLAYSPAN™ INC.) has been empowering non-credit card customers and the Internet businesses that want to reach them since 1998. PayByCash offers more than 70 payment methods with a global reach, typically with no transaction fee to the merchant. Most payment methods are not reversible. One straightforward integration gives merchants all the PayByCash payment options, including the Ultimate Game Card. PayByCash handles all foreign currency acceptance and alternate payment option support. For more information about PayByCash, visit www.paybycash.com/merchant/index.php.

About PLAYSPAN, Inc.:

PLAYSPAN is game industry's first publisher-sponsored in-game commerce™ network. PlaySpan's patent-pending in-game search, commerce and micropayment technologies enable game publishers and developers to generate new revenues, acquire new users and extend the loyalty of existing users. Leading game providers and virtual world publishers have selected PlaySpan as their official marketplace for virtual goods commerce.

PlaySpan is headquartered in Silicon Valley with offices in Charlottesville, VA, Cincinnati, OH, and Mumbai. Investors include Easton Capital, Menlo Ventures, STIC and Novel TMT Ventures.

For more information about PlaySpan, visit www.playspan.com.

 

 

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